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Unnamed Project Progress 2

Writer's picture: CaseyCasey

its been a while since i worked on the project and i ended up restarting it to better implement Server/Multiplayer functionality. so far i have currently gotten all the player animations updating on all clients "as seen above". I also started work on the weapon system along with the basics of the intractable system. minus a few hick ups progress has been going smoothly and the game has only about 2-3 days put into it.


Current Issues

my main draw back at continuing with development is the wait for a brand new PC as my current one is now starting to act strangely and doesn't allow me to truly test my game to its fullest. I am at this time not running into issues but i know as i progress only being stuck at 720p 30FPS on low is going to happen as soon as i start placing real items instead of place holders. on top of that having my resources divide on multiple clients and the dedicated server will hurt my performance a bit.

Progress and Future Plans

when it comes to my weapons i first started making the base intractable actor for a base and proceeded from there. as of right now all the weapon logic for the line trace is from the base weapon which is not what i want so it will be transferring over to the individual child of that base. this should allow for more custom and unique weapons in how they act and play over all, while at the same time all the weapons data like ammo is held on that gun specifically allowing players to pick up a weapon off a killed enemy to possibly gain a advantage or end up having to reload as they only have two shots left. i have the basics down no for getting it all to run on the server so now i can continue to the next step which is interaction or aiming at the cross-hair. i will need to set up a bit of the cross-hair system for what i plan to do with the interaction system so i might start there.


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